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121. Sticky:Dev blog: API spring cleaning - in EVE Information Portal [original thread]
Promiscuous Female wrote: Captain Thunk wrote: CAKs fail to encompass the abilities of its predecessor the legacy API key. A full legacy key allows access to everything available with the account, with a CAK you are limited to 1 char, All c...
- by Captain Thunk - at 2012.09.19 15:15:00
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122. Sticky:Dev blog: API spring cleaning - in EVE Information Portal [original thread]
CAKs fail to encompass the abilities of its predecessor the legacy API key. A full legacy key allows access to everything available with the account, with a CAK you are limited to 1 char, All chars or 1 Corp. This means to equal 1 full legacy k...
- by Captain Thunk - at 2012.09.19 15:01:00
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123. EveWho.com - Corporation and Alliance member listings. {beta} - in EVE Technology Lab [original thread]
Marvel Emerald wrote: Thanks for great service. I need api to query : Corporation, Alliance,Sec. Status by Character ID or Name. Now i an forced to parse webpage to determine alliance of player specified. Use CCPs API for that: http://wi...
- by Captain Thunk - at 2012.08.09 11:36:00
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124. EveWho.com - Corporation and Alliance member listings. {beta} - in EVE Technology Lab [original thread]
Thanks Squizz, you're a good man.
- by Captain Thunk - at 2012.08.08 16:54:00
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125. EveWho.com - Corporation and Alliance member listings. {beta} - in EVE Technology Lab [original thread]
The api function is pretty annoying. If you're using it, that means you're reading in player names for a corp. Corps with over 200 members known will have 10+ pages. On the 10th page request it triggers your "hammering a website isn't very nice y...
- by Captain Thunk - at 2012.08.08 08:09:00
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126. Delay of the CREST beta for developers - in EVE Technology Lab [original thread]
indeed, if only it were somehow possible to run both systems concurrently
- by Captain Thunk - at 2012.08.05 17:57:00
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127. Delay of the CREST beta for developers - in EVE Technology Lab [original thread]
Desmont McCallock wrote: Truth is that the API functions (except for the Location) is documented but for the Legacy keys. As I said on another thread, personally I don't intend to update the documentation (in EVElopedia or EVE Dev) until CCP pu...
- by Captain Thunk - at 2012.08.05 11:54:00
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128. Question about the API Caching - in EVE Technology Lab [original thread]
1) Not really. You can make as many requests as you like. If you're making too many then CCP throttles your IP anyway, so it's not something you need to concern yourself with. What you do need to watch is the number of errors you generate as too m...
- by Captain Thunk - at 2012.08.04 02:38:00
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129. taxReceiverID and taxAmount not appearing on wallet journal - in EVE Technology Lab [original thread]
Corps don't pay tax to themselves.
- by Captain Thunk - at 2012.08.01 06:38:00
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130. API Mail Bodies parser CDATA how to - in EVE Technology Lab [original thread]
I hit this problem some time ago, I did a dirty quick fix that I never needed to revisit. To the best of my knowledge it only occurs with mails and notifications. http://pastebin.com/0h4cuMzJ it retruns an array with key as the id and the val...
- by Captain Thunk - at 2012.07.29 23:22:00
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131. API Employment History of character. - in EVE Technology Lab [original thread]
https://api.eveonline.com/eve/CharacterInfo.xml.aspx?characterID=90532110 ^^ from that page
- by Captain Thunk - at 2012.07.28 15:01:00
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132. DScan Result Analyzer - FC Toolbox - in EVE Technology Lab [original thread]
Awesome App. I've copied the idea and added a few extras. System identification when possible, POS information for structures on overview. Sent the original author a little isk in appreciation of a very good idea.
- by Captain Thunk - at 2012.07.28 00:03:00
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133. Corp Assets : Which hanger? - in EVE Technology Lab [original thread]
Yes, you compare the flagID to get which hangar number and from corporationsheet you can get the actual name of the hangar.
- by Captain Thunk - at 2012.07.28 00:01:00
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134. Sticky:New dev blog: With Friends Like These... - New Ally System - in EVE Information Portal [original thread]
I don't think anyone is in doubt how much effort the dev team have put into this, the UIs and extra details look extremely good, but it just feels that many of the ideas behind the changes and the believed reasoning behind wars are remarkably out ...
- by Captain Thunk - at 2012.05.21 19:24:00
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135. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Tao Shaile wrote: * I think there are too many corps out there harassing other corps and the blackmailing will continue. Wardecs should be fun, not harassment. You *think* this, but SoniClover has already said that that does not currently ...
- by Captain Thunk - at 2012.05.21 17:06:00
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136. Sticky:New dev blog: With Friends Like These... - New Ally System - in EVE Information Portal [original thread]
This change is CCP attempting to set the "griefers" against the "griefers". It's a trap based around the premise of making one of the corps that enjoys highsec wars make the mistake of actually declaring war against anybody. Within 24hrs they're g...
- by Captain Thunk - at 2012.05.20 16:31:00
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137. Sticky:New dev blog: With Friends Like These... - New Ally System - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: Wardec system should do wat it was intended to do: allow corp A take over the POS slot of corp B w/o CONCORD opposition... and nothing else. This and other things you post, stated as fact, yet clearly so wrong mak...
- by Captain Thunk - at 2012.05.20 16:30:00
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138. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Scrapyard Bob wrote: Dread Nanana wrote: 2. Remove standing from local (as per Captain Thunk's posts few days/weeks ago) Do you understand why standings were added to local? Because players were already distributing custom "packs" of pi...
- by Captain Thunk - at 2012.05.17 16:41:00
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139. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Salpun wrote: As long as goons are at war with someone its actually cheaper now. As long as the corp goons are attacking asks for allies for a very cheap price any one can join in and help defend. Goons will have to be very carefull with their ...
- by Captain Thunk - at 2012.05.17 16:32:00
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140. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Skippermonkey wrote: Skogen Gump wrote: As it stands with this graph, a 2000 man alliance can wardec a very small corp for practically nothing; OK, so you as a small corp get decced by this '2000 man alliance' Whats stopping you from put...
- by Captain Thunk - at 2012.05.15 12:12:00
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